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Scratches-developer Senscape open-sources Dagon engine
Senscape open-sources Dagon engine, Reddit-AMA session scheduled

BUENOS AIRES, ARGENTINA – February 13, 2013 – With 14 days left until the Asylum Kickstarter campaign comes to its end, Senscape officially announce that their Dagon gaming engine geared towards the development of adventure games is open-source as of today. An AMA session has been scheduled on for February 14th at 4PM EST (9PM GMT), in which the company will be taking questions about this and other key topics including Asylum, Scratches, Lovecraft, horror and adventure games.

The Dagon engine is immediately available in its GitHub repository along with extensive information on how to use it: An SDK is being prepared for the purpose of enabling fans to create and play their own stories based on the deeply detailed game world. “In response to requests of manyAsylum fans as well as to the benefit of colleague developers, we have decided that the Dagon engine will be open-sourced with immediate effect,” says Agustín Cordes, Senscape founder and lead-designer. “Many other game genres allow you to create mods, so why not an adventure game?”

A Kickstarter bonus video that was released to backers earlier this week helps explain:

Open-sourcing the Dagon engine grants everyone access to a powerful tool that was originally created for the upcoming horror adventure game Asylum, which is inspired by the writings of H.P. Lovecraft and builds upon the success of sleeper cult hit Scratches. Having recently been Greenlit by the Steam community, a Kickstarter campaign is now underway that allows horror and adventure game fans alike to take part in the project and help fund the final lap of development.

At the time of writing, the Asylum Kickstarter campaign has raised 72% of its $100,666 goal with 14 days left in its campaign.
Related links:

Kickstarter project: kickstart-the-horror (short link
Kickstarter video:
Short demo:
Steam Greenlight page:

About Dagon
Dagon is a game engine developed by Senscape especially tailored for adventure games and based on open technologies. Featuring a deceptively simple scripting language, blazing fast performance and high portability supporting Windows, Linux, and Mac OS X, the project aims to become a reference of the genre.

This is also the backbone of the upcoming Asylum horror adventure. Dagon is free to use and open-source.

For more information, visit

About Asylum
In Asylum, you set out on a chilling journey through the intricate floors of the Hanwell Mental Institute, which has seen unimaginable atrocities in the past. Decay surrounds you; dread awaits you around every corner. As you traverse the endless corridors of the Asylum, a disconcerting feeling of imprisonment creeps up on you…

Asylum is the upcoming psychological horror adventure game inspired by H.P. Lovecraft, set in a massive mental institute that is far past its prime. Over four years in production, it aims to marry cutting edge visuals with thrilling storytelling to give players the ultimate experience of fear.

Key features include:

Mature and disturbing horror storyline that will haunt players for years to come
Over 15 hours of terrorizing gameplay
Around 100 rooms to explore in breathtaking detail
High definition graphics that remain sharp on the largest monitors
One of the biggest virtual buildings ever created for a game
Voice-acting by industry veteran Josh Mandel

For more information, please visit

About Senscape
Senscape was founded in 2010 by Agustín Cordes, designer of the award-winning Scratches adventure game. Based in Argentina, it aims to become a key company of independently developed video games and in particular the adventure genre. To achieve this, Agustín has assembled an outstanding team of professionals hailing from many different industries and committed to bring only the best quality to its works. Senscape aims to merge technical prowess with compelling stories that provide rewarding and unforgettable experiences. For more information, please visit:

Critical Hit PR
Mathenesserdijk 412K
Rotterdam, 3026 GV

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