Copy

Spring is finally here! Montreal got hit with a record amount of snow this year so we're more than happy to see winter go away. How was winter is your town?

We've got so much exciting news to share with you in this newsletter. So let's get right into it!

As many of you might already know, our co-founders Atul and Malik are currently in San Francisco for GDC to talk about our upcoming sandbox RPG, Project Witchstone. They were at the Gamespot offices on Monday for the annual Indie Mix Live Stream!

If you missed it, you can watch the world premiere of the playable demo here.
We're returning to Boston once again! This year, we'll be at Booth 15108 showcasing the demo of Project Witchstone.

Some of you might have seen a short video of Witchstone back at PAX South in January. I think you'll be pleasantly surprised to see how far we've come since then.
During the 15-minute demo, PAX attendees will be able to play around with our systems - attack or steal from the villagers and see what happens! You'll also be able to do quests, join a faction, explore a dungeon, and much, much more. We're so excited to see how players will approach our sandbox living world.

And for fans of Stories: The Path of Destinies, we'll be selling an official Pinny Arcade Reynardo pin! We also have a few remaining Harbinger pins from Omensight as well.

Don't forget - PAX East starts on March 28th. We hope to see some of you at booth 15108!
We're happy to announce that Digerati will be publishing Stories: The Path of Destinies on the Xbox One! Our friends at Nephilim Game Studios did all the hard work of porting everything from the Remastered version to the Microsoft console.

Please be sure to take advantage of the limited-time 10% discount when the game launches on March 22nd.

For folks waiting for Omensight on the Xbox One, don't worry. We'll have more news that in the near future.

What's Next for Spearhead Games?

We know many have been waiting for an update for the performance issues of Omensight on the Nintendo Switch. For that, we do apologize for the delay. We are still working on possible solutions, so we hope to have good news soon.

Also, we will be gathering all the feedback from the PAX East demo and start production on Project Witchstone. Making the playable pre-production demo was just the beginning - now we have to start fresh to build something even more solid and expandable for the eventual Kickstarter campaign.
Hope to see you in Boston! I'll be back next month with more news!

Stay in touch on Facebook, Twitter, and Discord.

Take care!
Phil from Spearhead Games (@philiptam)
Facebook
Twitter
Instagram
Discord
Website
Copyright © 2019 Spearhead Games, All rights reserved.


Want to change how you receive these emails?
You can update your preferences or unsubscribe from this list.